Work Hard, Play Hard: Prompts for fun in Graphic Design
Master’s Thesis | Design Education | Publication Design | Participatory Design | Game-Based Learning | Instructional Design
What it is:
This publication was developed as a creative resource for graphic design educators and students who want to loosen up, take risks, and rediscover the fun in making. It investigates the value of play in the design process, encouraging experimentation, risk-taking, and a release from the pressure of perfection.
What’s inside:
Workbook
A book filled with prompts, each with a clear objective, space to explore directly on the page, and a pocket of curated materials to get started.
Example Book
A visual reference featuring completed versions of each prompt. It serves as both inspiration and proof that there’s no right or wrong way to do it.
Prompt Deck
A set of playing cards that distills the prompts featured in the Workbook into a more playful, portable, reusable format. Shuffle and draw to start making.
The cards:
The process:
Acknowledgements:
The prompts included in this publication were inspired by books I read in design school, collected from assignments professors wrote for my classes, or written by myself.
Books Referenced
- Creative Block: Over 100 Tasks to Get Your Head Into a Creative Space – Gemma Lawrence
- You are an Artist: Assignments to Spark Creation – Sarah Urist Green
- Graphic Design Playbook: An Exploration of Visual Thinking – Sophie Cure and Aurélien Farina
- Taking a Line for a Walk: Assignments in Design Education – Nina Paim, Emilia Bergmark, and Corinne Gisel
Professors Referenced
Cheryl-Towler Weese, Sharon Oiga, Pedro Neves, and Pouya Ahmadi